Buildings are made to be experienced. The solitude of moving through a narrow passage, the joy of arriving at a discovered entrance – these are the moments we as designers seek to craft in our interpretations of the built environment.
Film and architecture have a long history as both conspirators and collaborators. The task of the production designer is to curate the atmosphere of the film in order to facilitate the action of the players and drive the story.
The role of the architect is to curate the construction of the building so to best serve the program of the users so that they may drive their own stories. The platform of the production designer can directly influence the way we view architecture. The direction of the shots, time of day and flow of traffic can all impact the perceived atmosphere of the building in frame.
How does one capture the human experience of architecture through the medium of film?